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Om boken
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.Key FeaturesExplores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
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Mer om The video games textbook : history, business, technology (2019)
2019 släpptes boken The video games textbook : history, business, technology skriven av Brian J. Wardyga. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 450 sidor. Förlaget bakom boken är CRC Press.
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Wardyga, B. J. (2019). The video games textbook : history, business, technology. 1:a uppl. CRC Press.




