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Small size, low cost textbook in Computer Graphics programming using C and modern OpenGL. It covers a lot more than you might expect from a book this size. Mainly aimed at undergraduate university courses. The book uses the C programming language, with code prepared for C++ once you want it. Your code will be cross platform, working on Windows, Mac and Linux. This is part 1, focusing on graphics. Part 2, ”So How Can We Make Them Scream?”, covers more graphics but also other techniques that are important for game programming.
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Mer om Polygons Feel No Pain: Your Pocket-Friendly Companion When Learning Computer Graphics. (2017)
2017 släpptes boken Polygons Feel No Pain: Your Pocket-Friendly Companion When Learning Computer Graphics. skriven av Ingemar Ragnemalm. Den är skriven på engelska och består av 280 sidor. Förlaget bakom boken är Createspace Independent Publishing Platform.
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Harvard
Ragnemalm, I. (2017). Polygons Feel No Pain: Your Pocket-Friendly Companion When Learning Computer Graphics. Createspace Independent Publishing Platform.



