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Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. It features interviews with video game art professionals who’ve worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators – from concept artists to character animators to marketing artists and beyond.Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own.
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Mer om How to become a video game artist (2013)
2013 släpptes boken How to become a video game artist skriven av Sam Kennedy. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 160 sidor. Förlaget bakom boken är Watson-Guptill Publications.
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Kennedy, S. (2013). How to become a video game artist. 1:a uppl. Watson-Guptill Publications.


